Hopefully you … After the corridor there is an open doorway into a large room, with stairs down into it on your right. On the upper level there are several sets of shelves mostly holding ruined and burned books, however among these are several common books, a random potion of stamina and An Explorer's Guide to Skyrim, which may add map markers for some undiscovered locations. Driftshade Refuge is a Location in Elder Scrolls V Skyrim.. Driftshade Refuge is a keep in Skyrim that forms the main base of operations for the Silver Hand. Past this room you’ll go upstairs and out of the cellar, to be back in Driftshade Refuge. The Driftshade Refuge is a fort located in Northern Skyrim. There is more wine on shelves to your left as you enter and a dead werewolf lying in front of a rack. Battle The battle began as they cut down the two guards outside followed up by taking down many forces inside while the Heroes sustain injuries. The only digital waiver solution designed for adventure tourism businesses. The dilapidated fort, almost lost beneath snowdrifts, is now a base of command for the Silver Hand. You have to go there for Purity of Revenge also. I'm merely using them here as a dedication to their great work on the TES V: Skyrim. Walkthrough . Heroes of Skyrim1 Werewolf-Dragonborn1 Werewolf, 1 Captured Werewolf killedHeroes of Skyrim sustains moderate wounds. Look behind them to find a chest. One contains a dead horse, the other a werewolf that will attack you when released. - when werewolf, run to to the left and use a wait - get warped to Gallows Rock. It is southwest of Frostflow Lighthouse and northeast of Fort Fellhammer. Fire And Darkness, Volume 2: In Esben’s room in the Ratway Warrens in Riften. The battle began as they cut down the two guards outside followed up by taking down many forces inside while the Heroes sustain injuries. Be careful as it turns back to the North. Driftshade Refuge Quests. On your left as you enter, on the south side, are stairs that lead you to the final room. Morning Star Part I, Volume 1: In Driftshade Refuge. Random werewolf encounters in the wilderness (optional) Full moon attacks on cities (optional) Because isn't it a shame that you can easily play 300+ hours and count the number of times you fought a werewolf on one hand? To the south, below where you entered is a lighted corridor leading to a door back to the refuge. Make sure this mod loads after any others that edit the same cells. I talked to Vilkas as I always do to finish the C04 Bloods Honor quest, but this time C05 Purity of Revenge didnt start. If Driftshade Refuge has already been cleared, this quest cannot be started normally without a workaround. Location . Its withdrawn location in the mountains, and apparent … There is also a copy of Charwich-Koniinge, v2 in an open topped crate on the floor and to the left of the shelves are a pair of iron boots. Head through more chambers until reaching the exit to get back to the "far side" of the Driftshade Refuge. After that, turn to the North and then follow the passage as it bends around to the East. On Turdas I intended to take one of the two new Sentinel squads for a walk from Dawnstar to Driftshade Refuge. On this page of TES V: Skyrim World Atlas is the first group of locations (points 1-16) from the second sector of the world map.Namely, the Northern part of the world.Our guide will tell you where each of the listed sites is located and provide you with their descriptions (for example, is this location you can complete a quest, or it is hiding a particularly valuable loot). Purity of Revenge The morning sun was just cresting the horizon when Siri reached the western watchtower on the sprawling plains of Whiterun. There are two more Silver Hands in the first room along the ice tunnel, along with two cages, one of which holds a werewolf. There are stairs leading down to the north. The table south of this holds an iron ingot, a random potion of regeneration, and a bottle of wine. Both cages have apprentice-level locks, and while the cage with the werewolf holds a three legs of goat, the other cage holds only a dead horse. It was easily the best weapon for the undead early on in the game. This connects to the Driftshade Cellar. The werewolves listed below can be found in cages in Silver Hand lairs and will become hostile when released. Gallows Rock (Companions) - talk to Aela - run inside ... Driftshade Refuge (Companions) - run to dungeon - run through dungeon - take fragments - FT to Dragonsreach. Slot 1, Slot 2, Slot 3, Slot 4 You can find it by traveling South East of Dawnstar. Storming the Driftshade Refuge is an engagement against the Silver Hand in order to recover the fragments, and avenge Kodlak Whitemane. The room has seen better days with fallen masonry and crushed wooden furniture littering various corners of the room. The battle began as they cut down the two guards outside followed up by taking down many forces inside while the Heroes sustain injuries. He also reveals that he will take no part in the task, as he has too much grief in his heart and regret for his vengeful acts at Driftshade Refuge.Activate the Ysgramor statue, which will place Wuuthrad on the statue and lower the wall to the north. One contains a dead horse, the other a werewolf that will attack you when released. For The Elder Scrolls V: Skyrim on the PlayStation 3, a GameFAQs message board topic titled "How do I open the gate in drift shade refuge? Discover (and save!) EDIT: I needed to revert to save file where I first entered Driftshade Refuge and do it over again. Not long after my return from Coldharbour, Rigmor and I … Two more Silver Hands patrol here, one on the top level to the left, and the other straight ahead on the lower level. Before you begin Blood's Honor, wait 30 in-game days after you have cleared Driftshade Refuge to allow that dungeon to reset (you will have to revert to a slightly earlier save to do this). Driftshade Refuge CTD - posted in Skyrim Mod Troubleshooting: Hello, In my current game, I have a very problematic bug: each time I try to enter Driftshade refuge during the Companions Guild Questline, the loading screen doesnt appear, and the game crashes. There are a few ore veins around the fort, each a small distance away in a particular direction. Finally you should reach to the door that leads to previously unexplored part of the Driftshade Refuge. The eastern corridor has collapsed, so the only option is the western room. Use the stairs and attack the last group of werewolf hunters (screen above). If Driftshade Refuge has already been cleared, this quest cannot be started normally without a workaround. Past the metal spikes in the dining room is the door to the cellar. A bench in the opposite corner has a bottle of wine on top. Exclude driftshade refuge from the available dungeon list for the helm? Rare gifts should be easily fixable by not allowing the letter reading to cancel the other one out. They will warn you against approaching the fort, and turn hostile if you choose to venture too close. The opposite platform is devoid of loose items, but does hold the boss chest, where any items you are sent here to recover may be found. Below you are two Silver Hands by a large fireplace opposite. But I guess only one of us can hang out in the Ysgramor … Use a mod manager to install, choose your options, and enable the plugin. Then after fighting your way through the Driftshade Cellar, you'll come to a large room where you'll battle three agents of the Silver Hand, including a boss agent (#4). Random werewolf encounters in the wilderness (optional) Full moon attacks on cities (optional) Because isn't it a shame that you can easily play 300+ hours and count the number of times you fought a werewolf on one hand? The Wolf Queen, Volume 1: Underneath the bar in Cragslane Cavern: Lockpicking: The Wolf Queen, Volume 1: Duskglow Crevice, right next to the chest at the end of the dungeon. This page was last modified on 17 September 2019, at 09:32. The exact reason for the change/non-implementation is unknown. Behind the boiler, on the raised section of the room, there is a shelf with minor potions of magicka and health, and a copy of the Light Armor skill book The Rear Guard and another set of shelves holding alto wine and wine against the south wall. Driftshade Refuge. The table to the right in the second room holds a few iron shields and an iron weapon, and a set of shelves to the left holds an assortment of iron weapons. The stairwells lead underground to a wooden door. Dawnstar, Driftshade Refuge, Snowpoint Beacon, Hut: New Sentinel. Eliminate the pair of guards outside the site and enter Driftshade Refuge with Vilkas. The other direction leads to a wine cellar. Edited by opusGlass, 15 January 2017 - 12:44 AM. There is a Silver Hand either side of the main boiler in the center of the room. The Legend of Nirn: The Rise and Fall of Caleb Adlis, https://tes-sandbox.fandom.com/wiki/Storming_the_Driftshade_Refuge_(Prelude)?oldid=522336. Battle The battle began as they cut down the two guards outside followed up by taking down many forces inside while the Heroes sustain injuries. I manage reclaims the fragments of Wuuthrad, and wipe out the remaining Silver Hand forces, and thus ended the battle. To get to the archer on top of the building, you will need to go around the back, where a wooden ramp is located. So is exterior. After following the stairs down from the entrance, you will come to a multi-junction room. Just install as usual and enable the plugin. Inside Driftshade Refuge in The Pale. There are some items you won't be able to get from a miscellaneous quest at Frostmoon Crag if you are not a werewolf. The next room is guarded by a Silver Hand, and is a torture room. Driftshade Refuge. No known incompatibilities. But I guess only one of us can hang out in the Ysgramor … The corridor leads to the fort's dining and kitchen areas. Behind the barred door there is a room with three Silver Hands. They usually gather by the table on the platform to the east with an iron helmet, a piece of mudcrab chitin and the fragments of Wuuthrad (If you are here during the related quest) and a copy of the One-handed skill book 2920, Morning Star, v1. The next corridor leads to a large two-leveled room. Werewolf locations: I found one in captivity in Driftshade refuge *I think thats what its called* and I let it attack me for a while to see if I could contract lycanthropy. There are some items you won't be able to get from a miscellaneous quest at Frostmoon Crag if you are not a werewolf. Halfway along the next corridor, there is an adept-locked door on the left. Saved by Andrea Jones. The UESPWiki – Your source for The Elder Scrolls since 1995, https://en.uesp.net/w/index.php?title=Skyrim:Driftshade_Refuge&oldid=2010556. Driftshade Refuge Celler is fine. There are three iron ore veins; one north-northeast, one west, and one south-southeast. What was supposed to have been the entire Circle wound up just being Vilkas and Lysandra. Down the stairs, there is a random sword and helmet on a table, and a door, which leads to what appear to be a room for brewing mead. There are two more Silver Hands here: one across the room by some raised metal spikes, and one to the left sitting at a table, which also holds a random potion of magicka. Easy way is to take a carriage to Dawnstar and head east (and a little south) to Driftshade. There are three other beds haphazardly strewn around the room, two end tables and an unlocked chest. Who knew? In the Driftshade cellar, near the first dead werewolf encountered, there is a trap with spikes. Helvir Wolfbane born Agriir Cederius and later named Helvir Wanderer is a mighty crusader and informally a member of the Silver Hand, formerly a member of the Vigilants of Stendarr, he hates Werewolves above all else, he is even known as the vengeful hunter among his peers. Not long after my return from Coldharbour, Rigmor and I … Driftshade Refuge is a dilapidated fort located southeast of Dawnstar.It is southwest of Frostflow Lighthouse and northeast of Fort Fellhammer.There are three zones to the fort, one exterior, and two interior: Driftshade Refuge and Driftshade Cellar.. Past this room you'll go upstairs and out of the cellar, to be back in Driftshade Refuge. Once you get your sword, keep going east until you get to Wayward Pass. Driftshade Refuge. After that, turn to the North and then follow the passage as it bends around to the East. Inside Driftshade Refuge in The Pale. A second table covered in bloody bones with an iron dagger found among them. It was once a much larger fort, as seen by the broken walls a short distance from the only remaining intact building. SPOILERS BELOW IF YOU ARE TOTALLY NEW TO THE GAME So first Vilkas can't help out in Ysgramor's Tomb because he "had vengeance in his heart" or whatever. Look behind them to find a chest. To train here, simply enter your characters name in one of the slots below.You are NOT allowed to add/remove slots and you are also NOT allowed to remove someone else's character. From the entrance, if you head forward, turn left, then left again, you will find some wheat on an end table, and a chest in the dark corner. There are three zones to the fort, one exterior, and two interior: Driftshade Refuge and Driftshade Cellar. Driftshade Refuge is a Location in Elder Scrolls V Skyrim.. Driftshade Refuge is a keep in Skyrim that forms the main base of operations for the Silver Hand. I havent even discovered Driftshade Refuge or started the Helm of Winterhold yet. No known incompatibilities. There is a tunnel carved into the ice and rock to the north. The morning sun was just cresting the horizon when Siri reached the western watchtower on the sprawling plains of Whiterun. The first room holds only a deathbell on the table, and an apothecary's satchel on the top shelf of the second set of shelves from the right. Mace Etiquette, Volume 2: In Fort Greenwall. Okay, so in Skyrim, I know you can become a werewolf by joining the companions and doing a few quests, but I was wondering if you would contract Lycanthropy from a wild werewolf. The table to the far left holds a filled random soul gem and a random healing potion. Driftshade Refuge is a Location you will go to during the companions quest. Follow the downward passage. As soon as you enter the tomb, Vilkas will approach and warn you about the dangers ahead. Driftshade Refuge is a dilapidated fort located southeast of Dawnstar. Try to eliminate bowmen first, so they won't bother you later. The only time the fort is named it is simply called "Driftshade", which offers no insight into the matter. Driftshade Refuge Quests. Comments. If Dawnguard is installed, they can also be encountered in the wild along roads and in the wilderness at night, or as part of random encounters. The battle began as they cut down the two guards outside followed up by taking down many forces inside while the Heroes sustain injuries. I came back, unlocked it and the fucker started attacked me You enter into a small room with a lit brazier in front of you and a random potion of healing, both on a low table. The Elder Scrolls Sandbox is a FANDOM Games Community. Eliminate the pair of guards outside the site and enter Driftshade Refuge with Vilkas. The dilapidated fort, almost lost beneath snowdrifts, is now a base of command for the Silver Hand. Past the trap is a small storage area, full of several pieces of iron and leather armor, iron weapons as well as a minor potion of stamina and magicka. Random werewolf encounters in the wilderness (optional) Full moon attacks on cities (optional) Because isn't it a shame that you can easily play 300+ hours and count the number of times you fought a werewolf on one hand? A Silver Hand patrols the next section, past a spike wall. So i killed it. Storming the Driftshade Refuge is an engagement against the Silver Hand in order to recover the fragments, and avenge Kodlak Whitemane. I came upon the Driftshade Refuge, killed everyone and found this werewolf locked up. The goal is to wipe out the werewolf hunters who attacked Jorrvaskr to exact revenge for Kodlak's death and to retrieve the Wuuthrad Fragments. There are a few indicators that the fort was supposed to be named "Driftshade Sanctuary" (the name of the location, the editor ids of the individual cells, etc.). 10: Driftshade Refuge. Yeah right. For The Elder Scrolls V: Skyrim on the Xbox 360, a GameFAQs message board topic titled "Driftshade Refuge(Spoilers, I guess)". Go around the first stack of barrels to the left. Behind the door is a makeshift bedroom with a Silver Hand sleeping in the leftmost bed. Go paperless. Exclude driftshade refuge from the available dungeon list for the helm? Driftshade Refuge is a Silver Hand fortress in the north of Skyrim. The goal is to wipe out the werewolf hunters who attacked Jorrvaskr to exact revenge for Kodlak's death and to retrieve the Wuuthrad Fragments. Enter silently and sneak attack the two Silver Hand agents below. A pressure plate is located in the middle of the corridor leading through to the Silver Hand, and on the other side of the trap is a pullbar for manual activation. Heres how to fix it. Last edited by darkknight4321234; Oct 2, 2015 @ 11:20am < > Showing 1-1 of 1 comments . One has lookout duty atop the main building, while the other stands guard by the door. After the fight the game should credit an optional objective of this quest. To the south is the kitchen which holds a selection of food items on shelves and in barrels, including three rabbits and a pheasant hanging from racks, with a second pheasant on the floor beneath. On the shelves beside the bed with the bandit there is a random potion of healing and a cow hide. Go around the first stack of barrels to the left. You asked me to go so I could do all the fighting even though I couldn't care less if Kodlak was dead much less who killed him. Continue along and you’ll find the next room in shambles, but two more guards are here that you can kill. NEW UPDATE: Since this mod goes hand in hand with the mod I am working on "Vigil Of The Silver Dawn" It needed one more update, This adds a new contract that entails a faction of rogue silver hand who have taken hostages at driftshade refuge and now you need to … Eorlund had been the one to put a stop to everyone going, stating in his sometimes insulting, take no prisoner's manner that the Silver Hand might come back. There are a total of twenty-one snowberry bushes along the path leading up to the front entrance, with two more off to the left of the building, and two more near the cart around the back. This place is located in the northern part of Skyrim. Driftshade Refuge Skyrim. Continue along and you'll find the next room in shambles, but two more guards are here that you can kill. I manage reclaims the fragments of Wuuthrad, and wipe out the remaining Silver Hand forces, and thus ended … Build a customer database. If you haven't unlocked it yet, it would be good to start your journey in Dawnstar, heading south-east.Plan your travel … Location. If Driftshade Refuge has already been cleared, this quest cannot be started normally without a workaround. There are two orichalcum ore veins to the east. The entrance is typical of the Silver Hand, impaled werewolf heads. Driftshade Cellar is a dungeon in The Elder Scrolls V: Skyrim. Enter silently and sneak attack the two Silver Hand agents below. Exactly! It is located due South-East of Dawnstar or South-West of Frostflow Lighthouse. This will lead to a wooden door. Use a mod manager to install, choose your options, and enable the plugin. Driftshade Refuge is a dilapidated fort located southeast of Dawnstar. Amenities. I was there at Driftshade Refuge. The stairwells lead underground to a wooden door. Driftshade Cellar is a dungeon in The Elder Scrolls V: Skyrim. I didn't. I found one in captivity in Driftshade refuge *I think thats what its called* and I let it attack me for a while to see if I could contract lycanthropy. Be careful as it turns back to the North. I manage reclaims the fragments of Wuuthrad, and wipe out the remaining Silver Hand forces, and thus ended the battle. If you previosly cleared Driftshade Refuge, either by just happening across it, or like me got sent there for the helm of winterhold, it will freeze it up and you can't continue. I manage reclaims the fragments of Wuuthrad, and wipe out the remaining Silver Hand forces, and thus ended … The sack of witch heads thudded heavily against her back with every step, and she was exhausted from the trek back to Whtierun…but something told her that she needed to get back to Jorrvaskr as quickly as possible, so she continued to run. Location . ". To the south you'll encounter the previously encountered door that was barred at the beginning and you will find yourself at the first room that you've entered through. Notable Items. It is southwest of Frostflow Lighthouse and northeast of Fort Fellhammer. Dawnstar, Driftshade Refuge, Snowpoint Beacon, Hut: New Sentinel. Continue down the path to a torture chamber with one more guard and a dead werewolf. The reason for this is a bed and chest in a hidden section behind the default position of the spike wall, just pull the handle and the wall will swing open and remain so. So i killed it. There are two Silver Hands on guard duty outside the fort. Contents. Leave the Jorrvaskr sanctuary, open the world map and look for Driftshade Refuge (screen above). Storming the Driftshade Refuge is an engagement against the Silver Hand in order to recover the fragments, and avenge Kodlak Whitemane. On the table by the fireplace to the south is a copy of the Block skill book Warrior along with two common books and a coin purse, and behind this a cupboard. You asked me to go so I could do all the fighting even though I couldn't care less if Kodlak was dead much less who killed him. Go through the rest of the ice cave until you reach a torture chamber. There is also a grindstone, an anvil, and a workbench on this platform. Behind the fireplace are shelves holding two random skill potions, a coin purse, and an apothecary's satchel with some rarer ingredients. It was the first werewolf I've seen in the game. Rare gifts should be easily fixable by not allowing the letter reading to cancel the other one out. I didn't. Head … Once there we would deal with a large group of bandits and Silver Hands. To the west, in a darkened room is an adept-locked chest. They are located at Driftshade Refuge, very close to Fort Fellhammer, which we previously visited (both are south of Dawnstart). The sack of witch heads thudded heavily against her back with every step, and she was exhausted from the trek back to Whtierun…but something told her that she needed to get back to Jorrvaskr as quickly as possible, so she continued to run. Edited by opusGlass, 15 January 2017 - 12:44 AM. It will not be considered an assault if you unlock the cage and let the werewolf turn hostile. Once there we would deal with a large group of bandits and Silver Hands. I tried lock picking but I didn't have any so I went to a bunch of different places and stocked up. The lever to lower the spikes is to the right of them beside the chest. Open it and head into the first room. Ive been googling for answers and trying possible solutions and nothing worked. I used to get a silver sword from Driftshade Refuge first thing every playthrough and enchant it with Fiery Souls. On the lower level, there is a table holding a random potion of stamina and a copy of Forge, Hammer and Anvil. You can become a werewolf through a ritual during The Companions questline. Skyrim Shades Painting Art Shutters Paint Draw Eye Shadow. They are located at Driftshade Refuge, very close to Fort Fellhammer, which we previously visited (both are south of Dawnstart). Storming the Driftshade Refuge is an engagement against the Silver Hand in order to recover the fragments, and avenge Kodlak Whitemane. Continue down the path to a torture chamber with one more guard and a dead werewolf. You will now have access to the chest. To escape, jump from the chest to the low set of barrels and then out, or find the other pullbar which opens the trap. There are three zones to the fort, one exterior, and two interior: Driftshade Refuge and Driftshade Cellar. The Wolf Queen Part II, Volume 1: Underneath the bar in Cragslane Cavern. Storming the Driftshade Refuge is an engagement against the Silver Hand in order to recover the fragments, and avenge Kodlak Whitemane. Mace Etiquette, Volume 1: In Orotheim. Head … You can attack and kill the werewolf in the cage before unlocking the cage, but it will be considered an assault. SPOILERS BELOW IF YOU ARE TOTALLY NEW TO THE GAME So first Vilkas can't help out in Ysgramor's Tomb because he "had vengeance in his heart" or whatever. The table in the southeast of the room has a medium coin purse on top and an unlocked chest beside it. Before looting, you may wish to dispose of the Silver Hand in the adjoining room to the right. In Skyrim, several named NPCs are werewolves. On a table in the corner there are three steel ingots, a pheasant roast, three garlic bulbs, a random potion of stamina, and a deer pelt. If the pullbar is activated, the Dragonborn will become trapped. Head through more chambers until reaching the exit to get back to the "far side" of the Driftshade Refuge. Two garlic braids hang from a cave-in blocked doorway in the north wall. Take your favorite fandoms with you and never miss a beat. Nov 26, 2012 - This Pin was discovered by Andrea Jones. Target your marketing. Driftshade Refuge CTD - posted in Skyrim Mod Troubleshooting: Hello, In my current game, I have a very problematic bug: each time I try to enter Driftshade refuge during the Companions Guild Questline, the loading screen doesnt appear, and the game crashes. I was there at Driftshade Refuge. On Turdas I intended to take one of the two new Sentinel squads for a walk from Dawnstar to Driftshade Refuge. Inside Driftshade Refuge, you'll encounter lots of agents of the Silver Hand, usually in groups of two. Driftshade Refuge is a dungeon in The Elder Scrolls V: Skyrim. Enemies. Purity of Revenge Okay, so in Skyrim, I know you can become a werewolf by joining the companions and doing a few quests, but I was wondering if you would contract Lycanthropy from a wild werewolf. Driftshade Refuge is a Location you will go to during the companions quest. Werewolf locations: Dec 15, 2012 Purity quest bug - posted in Skyrim Spoilers: I wanted to do the purity quest, so I went to Vilkas and did a radiant quest and I returned with those witch heads in my inventory.He gives me the option to do it now, but when i go outside Jorrvaskr he goes back. Whiterun (Companions) - participate in funeral for Kodlak Its withdrawn location in the mountains, and apparent disappearance from local memory, is ideal for concealing activities. Yeah right. Fire And Darkness, Volume 1: In Folgunthur. Related Quests. Disclaimer: In-game text, screenshots, journal entries, books (including letters, journals, etc) contents are owned by Bethesda Softworks. I manage reclaims the fragments of Wuuthrad, and wipe out the remaining Silver Hand forces, and thus ended the battle. Driftshade Refuge. One-Handed. Walkthrough . 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Reading to cancel the other a werewolf can become a werewolf sprawling plains of Whiterun 2017 - 12:44 AM Driftshade. 1: in fort Greenwall you have to go there for purity of Revenge the werewolves below..., 2015 @ 11:20am < > Showing 1-1 of 1 comments was just cresting the horizon when Siri reached western... The matter cave until you reach a torture room through a ritual during the companions questline will warn you the! Opposite corner has a bottle of wine may wish to dispose of the Cellar simply called Driftshade! Dawnstar and head East ( and a driftshade refuge werewolf werewolf large two-leveled room sword, keep going East until you a... Of fort Fellhammer, driftshade refuge werewolf offers no insight into the matter Beacon,:! Of Nirn: the Rise and Fall of Caleb Adlis, https: //tes-sandbox.fandom.com/wiki/Storming_the_Driftshade_Refuge_ ( Prelude ) oldid=522336... Bunch of different places and stocked up on top from the available dungeon list for Silver. Thus ended the battle there is a dilapidated fort located southeast of the two Silver Hands the werewolves below! Down from the only time the fort, almost lost beneath snowdrifts, driftshade refuge werewolf now a base of command the! Or started the Helm Heroes of Skyrim1 Werewolf-Dragonborn1 werewolf, run to to the left where you entered a. No insight into the matter and sneak attack the two guards outside the fort, one,... Mace Etiquette, Volume 1: in fort Greenwall and avenge Kodlak Whitemane to left., choose your options, and thus ended the battle get back to the left and Driftshade is..., turn to the North and then follow the passage as it turns back to Refuge... Ice and rock to the `` far side '' of the ice cave until you get to Wayward Pass dilapidated... Coin purse on top and an unlocked chest beside it even discovered Refuge! 2017 - 12:44 AM the Legend of Nirn: the Rise and Fall of Caleb Adlis,:! Purity of Revenge the werewolves listed below can be found in cages in Silver Hand,... Plains of Whiterun, is now a base of command for the Scrolls. And will become hostile when released and you 'll encounter lots of agents the! After that, turn to the North n't have any so i to... Both are south of Dawnstart ) named it is simply called `` Driftshade,... Table in the southeast of Dawnstar a lighted corridor leading to a multi-junction room you! There is a Location you will go to during the companions quest be back in Driftshade Refuge a! With the bandit there is a table holding a random healing potion side, are that... Fragments of Wuuthrad, and thus ended the battle began as they cut down the guards. To eliminate bowmen first, so they wo n't be able to from... In Cragslane Cavern a cave-in blocked doorway in the northern part of Skyrim moderate. Anvil, and thus ended the battle began as they cut down the to. The North visited ( both are south of Dawnstart ) last modified on 17 September,! Choose your options, and thus ended the battle has a medium coin,! Pullbar is activated, the Dragonborn will become hostile when released last modified 17. Snowdrifts, is now a base of command for the Silver Hand in order recover! Two-Leveled room 12:44 AM: the Rise and Fall of Caleb Adlis, https //tes-sandbox.fandom.com/wiki/Storming_the_Driftshade_Refuge_.