@JeremyR The tool applies the same population density to whatever square mileage you enter. Enter the total inhabitable size of a kingdom/country. @Erin D. Smale Question: The number of people in a settlement describes the entire population. If we define “children” as being of pre-marital age, what’s the average marrying age in the Middle Ages? What does it take before my kingdom, realm, country, province, whatever supports a University? Let me know if you have any specific questions. Language was changing in the medieval period and what’s exciting is that many forms of a given name might exist. Medieval Demographics Made Easyby S. John Ross The Hypertext d20 SRDTMis owned by BoLS Interactive LLC. HereBeTaverns Random Tavern generator. A single “knight” is almost definitely worth several, lesser-equipped (but nevertheless trained) troops like archers, pikemen, unmounted spearmen, et al. Fantasy Name Generator; Random Generator; Fantasy Calendar Generator; Fantasy World Generator; Medieval Demographics Calculator; My. Fantasy World Generator; Medieval Demographics Calculator; My Random Campaign; Random Adventure Generator ... d20/Fantasy. The street outside has a fortune teller and ominously quiet and empty. occupies an area of square miles, of which is arable. Medieval demography is the study of human demography in Europe and the Mediterranean during the Middle Ages.It estimates and seeks to explain the number of people who were alive during the Medieval period, population trends, life expectancy, family structure, and related issues. It has populations of 173 cities split into four regions of Europe around the year 1300. Post was not sent - check your email addresses! BTW, I’m super-glad this site and this online chart still exists. . My advice is to “carve up” your total area into smaller regions that have the same population density, run the tool, and that should give you more “realistic” figures. Kingdom Population Calculator. But like my previous comment, wherein I expound (inexpertly) on the size of the labour force, I’m basing this on about 10 minutes of Google research. F) Desert(ed), Any. This kingdom generator came from a combination of the following inspirational sources. Some guidelines for fortification placement are based on location and current usage: * Settlement, active: part of a village, town, or city’s protection Tavern Generator - Includes a menu! Maybe in the future I'll use its code as a basis for some game or maybe not. @Erin D. Smale : Thank you so much. mile, or 640 acres. Shop Catalog version 1. Thanks for the nudge. This is perfect! Or do you have a more specific factor in play? But here’s a super-secret: I’ve been toying with a sandbox construction kit and the high fantasy demographics is part of it. Jeweler: The Northern Jewelry Owner: Lia Casilltenirra, Female Elf Location: In the main street near the town gate. * City 4 –> 90,000 * (5/36) = 12,500 A useful calibration: You likely already know if you want a village or a city and the world around it is likely already determined by y… Tools, rules, and templates for tabletop games. If The Earth Had Rings Like Saturn; The Relativistic Rocket - The math behind spaceships travelling near the speed of light. @Rex Loewen : You’re right–universities are very rare. In all, it seemed a little more “low fantasy” to me; YMMV. Sorry about that. Lots of places have vanished into the internet ethers. I’m travelling now, but can add this next week – that should give you enough time to complete your assignment . The number wasn’t mentioned in Low-fantasy Populations. WordPress Download Manager - Best Download Management Plugin. If you don't know how to do this, just follow these instructions. @Kyle Stoddard : I see your point, but there may be a flaw in your approach. Thanks to Joseph, Todd, Patrick, CastleMike1 over on the HarnForum, I was able to find what I was looking for.Joseph sent me some population pyramids.Using that as reference while using Google books search and image search, I found this in a biology text. I plugged in my state and got a figure that corresponds to the current population, not 150 years ago. D) Wild, Erratic. You mean that 2-line sentence buried in a sea of text? just a note that, since io.com is no more, the MDME page has moved to http://www222.pair.com/sjohn/blueroom/demog.htm. Your choice of 11th and 12th c. population is serendipitous for me because I'm writing a setting based on the two centuries following the Norman conquest. Good news is that it’s easy to fix, which I’ll do tonight. If you'd like to learn how to create a random text generator, then check out the basic generator template and the tutorial.It's easier than you'd think and is great fun :) Start with the sum of ‘n’ integers, where ‘n’ equals the number of cities. Since the freeholders are already separate, shouldn’t you be subtracting only 3 times the freeholders to account for their families? @dextolen - Heh... As you point out, "rules" is quite m... @erin-smale - This is very helpful. How do you use the offline version? Wow. Then assume the first (biggest) city has 8/36 of the city-dwelling population; the second-biggest city has 7/36, the third has 6/36, etc. * City 6 –> 90,000 * (3/36) = 7,500 Drop me a line if you get stuck (admin AT welshpiper DOT com). Let’s say you have a total city-dwelling population of 90,000. Do yo… Let’s say we have 8 cities, so ‘n’ = 36 [ (8 * (8 + 1) / 2) = 36 ]. If you’re talking trained fighters (i.e., at least 1st-level, or the equivalent in your game), then we can extrapolate a bit – sources consistently suggest it took 15-30 households to support a single knight (here’s one of them: http://www.historyworld.net/wrldhis/plaintexthistories.asp?historyid=ac80). To determine A possibility is to release what you have as a Desktop App to be paid for, then perhaps, let people pay more for each upgrade. Thanks for the clarification. So let’s assume that parents have their kids between the ages of 18 and 30–that’s a 12 year span. On the meantime, I hope the offline version is of use. For 8 cities, the populations as follows: * City 1 –> 90,000 * (8/36) = 20,000 If you’re talking militia, then every able-bodied man could be conscripted, and I’m saying that’s equal to the labour force (q.v., my previous comment, minus kids under marrying age?). How about… A) Desolate, Any (reference to temperature). The useful generators list is a handy list of simple text generators on various topics. Just FYI. Based on that logic (which, again: unscientific and predicated on about 10 minutes of Google-based research) the only ones excluded from the labour force were those under the age of 7. http://en.wikipedia.org/wiki/List_of_countries_by_real_population_density_based_on_food_growing_capacity Medieval Demographics. Give me a couple of days…. In order to pay rents, pay tithes, and simply survive, a peasant’s feudal obligation was considerable. Creative Commons Attribution-ShareAlike License, Brightden Crossing (pop: 303) « Behind the scenes at Grimstead, Ostbridge (pop : 634) « Behind the scenes at Grimstead, http://en.wikipedia.org/wiki/List_of_countries_by_real_population_density_based_on_food_growing_capacity, http://www.localhistories.org/middle.html, http://en.wikipedia.org/wiki/Life_expectancy, http://en.wikipedia.org/wiki/Medieval_household, Just because I can't leave well enough alone | Fractalz.net, http://www.historyworld.net/wrldhis/plaintexthistories.asp?historyid=ac80, http://www222.pair.com/sjohn/blueroom/demog.htm, The Wonderful World of “FWB” | insertcleverwordplay, Medieval City Builder Kit | Ergamen Games, Medieval City Builder Game Online | Bryankarl GamesBryankarl Games, Medieval City Builder | Clarksville Chess Club, » Online Medieval Building GamesVergamet Game, Medieval City Builder Online | Romero Online, https://en.wikipedia.org/wiki/Consequences_of_the_Black_Death, Medieval City Builder Online | Playacuare, Medieval City Builder Online | Pinoyfans Game Club, Medieval Builder Game Download | KundgameKundgame, https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5051806/bin/pone.0162678.s003.csv, https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5051806/, Friday Fight Night – Tarnswood Map – Loot The Room, Worldbuilding Resources – Shades of Silence, How to Add Pizzazz with A Great Campaign Name? Fantasy Kingdom Generator Medieval demographics for fantasy worlds. Calculator suggestions: option to use metric units, for the other 96% of the world’s people. Time to necro the crap out of this thread. Could you please clarify the placement of castles/keeps/towers? * Wilderness, active: protects an unsettled area of a kingdom (a border, mountain pass, river crossing) Medieval deMographics Made easy depopulated areas can stay sparse for centuries. Is this accurate? One page has estimates of about a billion people in the early 1800s, so you could divide modern densities by 7 to be conservative. If a household is 4.75 people, then a hundred’s population is 475 people, so knights were anywhere from 0.7% to 1.5% of the rural population. Does your state have a mix of urban, suburban, and rural areas? For those more concerned about their soul, So we arrive–with many convenient assumptions–1 or 2 kids under 7 per family, leaving us with 2.75 to 3.75 able-bodied workers per household, or basically between 60-80%. The text mentions that these structures are free standing and are not a part of a settlement’s defense. I neglected to update the URL path to the underlying script during last week’s server migration. Hello and thank you for a great resource. Simply click on the text you want to edit and type away. To get manageable (and more realistic) results, I suggest you use smaller areas–kingdoms instead of continents, or maybe even individual counties thereof. The #{desc} has #{noble} noble houses. Obviously this interpretation would exclude children and the elderly. Good that this site prevails , Hi Summer – you’re right, and I should have noticed earlier. This probably isn’t true. Sources vary, but a common range is the mid-twenties (http://en.wikipedia.org/wiki/Medieval_household)–let’s say 24. Medieval Demographics Online November 12, 2006March 21, 2020Erin D. Smale This tool lets you generate figures for populating low-fantasy kingdoms and settlements. Do they somehow walk or commute to less-nearby farmland? If we have 1-2 parents, we’re left with 3.75 – 2.75 children–basically 3-4 kids. C) Wilderness, Any. Thanks for explaining your thinking and offering another approach. @Elvith : Thinking back, my logic was to provide more religious-types in a settlement for adventuring purposes, setting the stage for more healing/resurrection opportunities, multiple temples, and possible non-secular rivalries, etc. Hope this helps! This is neat, but it seems way too high. Is there a way to get the stats you base your calculations on? Atomic Rockets, projectrho.com: A must-read for any sci-fi worldbuilder. One more caveat: These figures are based on actual knights, which were expensive: They required a mount, armour, and actual weapons as opposed to dangerous-looking farm implements. Just one question, I’m not hugely familiar with medieval society in general, at least the background bits that get left out of popular literature, and I was wondering what sort of numbers I would be looking at for military? @Hyronious : Hey Hyronious! Support This Generator. Medieval Demographics in Brief. miles Population Density: The answer depends on what military means. Your source code declares the city pop to be 2.5% of the 32M total pop, then divides by an average pop of 12,000 to get a much higher number of cities. To give you an idea of how your setting might be affected by major depopulating events, check out the Wikis: https://en.wikipedia.org/wiki/Consequences_of_the_Black_Death. How many of those are under 7? Three kids evenly spaced in a 12 year period gives us ages 4, 8, and 12; 4 kids evenly spaced gives us ages 3, 6, 9, and 12. List of Medieval Occupations #2. occupies km 2 ( hexes, each km across and roughly km 2 in area). A calculator also exists; TvTropes. I am wondering how the distance between each village/town/city is calculated? Medieval Demographics Made Easy The Domesday Book A Magical Medieval City Guide CrystalBallSoft's City Generator. Instructions are included in Low-fantasy Populations article, also included in the offline download below. I am trying to “convert” my low fantasy campaign world to this system to finally figure out population etc. @Erin, thank you! Square Miles. Just wondering if there’s something amiss…. Then there’s what you put the land to use for: the US could have far more people per arable land, but we have cattle and other livestock instead, including horses back before the car. Hi R.J. – The quick-and-dirty approach is to select a lower Population Density for areas most heavily impacted by war, starvation, plague, conscription, monster predation, or other calamities. For your reference, this medieval name generator uses the standardized spelling of the name. @Summer : ACK! By that metric (and avoiding more math than I think is necessary for an RPG setting), I’d only factor depopulating events within the last 250 years. I noticed that when calculating the buildings you remove 4 times the number of freeholders from the citizenry. Fertilizer is probably the big one — and was preceded by guano, so you may have to go back to 1840 to find world population numbers. Demographics Generator. The benefit is that any change here will automatically be reflected in population distribution (i.e., overall population figure and number of settlements). Oh, and I forgot to say: Thank you and Merry Christmas. Seriously love this tool. Medieval Demographics In responding to a Swords & Wizardry forum post seeking input on a proposed character background profession generator, I looked around a little bit for some information on the web about medieval demographics and found two interesting sites I … Not entirely elegant, because you still have a static rate of reduction, but it gets a little closer to what you’re describing. More information on the background for this calculation is available through the article referenced below. The population number of people in a settlement: Does this number represent the entire population (including children and the elderly, i.e. Thanks, that helps a lot quite m... @ erin-smale - this is medieval demographics generator... Good enough 18 and 30–that ’ s say 24 for fantasy Worlds by S. John Ross and your. 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A line if you download the offline download below occupies an area of square miles, of which is.! Medieval-Fantasy kingdom, realm, country, province, whatever supports a population of 90,000 military weapons green tile and! Erin D. Smale: the sidebar on the background for this calculation is available through the article below! Freeholders, so we count only citizens ( i.e application generates a medieval... This, just follow these instructions a fairly typical medieval-fantasy kingdom, and simply survive, a peasant ’ useful... A lower population density then you 'll probably find some of them useful for importing into own! By Brandon Blackmoor, based on medieval Demographics Made Easyby S. John Ross is... Ross indicated there should be 1 cleric per 40 people ( there sum of ‘ n ’ the... On various topics a market district mean a lower population density the adult and. That particular line…, @ Summer: you ’ re not the first thing you 'll have determine... To assist with legal matters good enough a University critical to creating believable and... Input fields in the shape of a medieval name generator will give you 10 Random names with a title for... End of the “ pop_functions.js ” file has the same population density to whatever mileage., with a heather-thatched roof and a density directly, if someone feels the menu isn... Other 96 % of the generator replacing assault rifles with swords or pikes, and I should for! Medieval name rural areas you have 1 cleric per 120 people behind spaceships travelling near the speed of light Plugin! The heads up, and again, my apologies for the other 96 % the! In centuries ), and plot hooks swords or pikes, and I to...